

#FIRST CIV 6 PATCH PATCH#
Head over to the game's official website for the patch notes in full.Sid Meier's Civilization VI is a turn-based strategy 4X video game developed by Firaxis Games, published by 2K Games, and distributed by Take-Two Interactive. I'm going to keep playing and report back on how Civ 6 feels post patch next week. There are two new map types, Four-Leaf Clover and Six-Armed Snowflake.
#FIRST CIV 6 PATCH UPDATE#
Other headline features of the update include the addition of DirectX 12 support, and a new multiplayer scenario called Cavalry and Cannonades.


These changes all sound great, and will hopefully lead to more interesting single-player gameplay. Improved the ability of city-states to maintain a strong military.Tuned AI usage of units that cannot move and shoot, like Catapults.Increased AI competitiveness in building a more advanced military.Adjusted the AI approach to beginning and ending a war based on potential gain and loss.Adjusted AI understanding of declared friendship.Adjusted AI victory condition focus to increase their competitiveness in Science and Tourism.In short, the AI comes across as unsophisticated. Most players agree Civ 6 is military focused, and so it's not particularly rewarding - or useful - to go for other types of victories.
#FIRST CIV 6 PATCH UPGRADE#
It makes curious decisions, such as a refusal to upgrade its units. To me, this should help players cope with the AI's insistence that you are a warmonger, whether you sign a peace treaty or not, but the game will still penalise players who wipe out civilisations.Īnother problem with the game has to do with the AI's ability to compete with the player. The last city conquered from a player now provides a heavy warmonger penalty, even if you have a Casus Belli against this player, because you are wiping out a civilization. Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city. Here's the interesting balance change I'd like to highlight: Wars lead to hate, hate leads to suffering, and suffering leads to warmongering penalties, which can be tricky to deal with. Specifically, the AI always seems to denounce you, whatever your approach, and you end up in a lot of wars. I've been playing Civilization 6 and enjoying it a lot, but one of its problems is the wonky AI. Firaxis has released the first update for Civilization 6 - and it tackles one of the biggest complaints about the game.
